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Weapons in Crash Team Racing

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The following is a list of weapons available in the game. CPU drivers can only use Tracking Missiles, Bowling Bombs, Explosive Crates and N. Brio's Beakers. Tracking Missiles Normal: Fires a tracking missile locking onto the closest driver in front of you. If it hits, the enemy kart will tumble and crash. When you are being tracked by one, a cross-hair appears on the back of your kart as the missile hunts you down. You can avoid getting hit by waiting for it to get very close and then placing a TNT, Nitro crate or N. Brio's beakers. Can be picked up either as a single item or as a group of three. Juiced Up: The missile moves faster and is more accurate. Bowling Bombs Normal: Roll these bombs at karts in front of or behind of you to make them tumble and crash. They only roll straight ahead or straight back so aim carefully before release. You can explode the bomb before it hits something else by pressing 'O'. Can be picked up either as a single item

Reception of Crash Team Racing (CTR)

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Crash Team Racing received critical acclaim.  Official PlayStation Magazine  described  Crash Team Racing  as "the game that made kart racing cool" and proclaimed that "nothing has ever matched its quality."  Electronic Gaming Month  noted that the game was "heavily inspired by  Mario Kart , but still an amazing multiplayer racer." Doug Perry of IGN stated that the game was "rock solid" in playability and graphics, but was critical of "the insanely capitalistic smile of Crash." Jeff Gerstmann of GameSpot called the game "a great  Mario Kart  clone", and that it succeeded where similar games like  Mega Man Battle & Chase ,  Bomberman Fantasy Race ,  Diddy Kong Racing ,  Chocobo Racing  and  Mario Kart  had failed. Johnny Liu of Game Revolution concluded that despite the fact that the game "doesn't add much to the tired genre, it manages to do everything well." The game's controls were well received. The

Development of Crash Team Racing (CTR)

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Development of  Crash Team Racing  started with block headed characters with no Crash or otherwise related personalities. Naughty Dog showed their development to Sony, and showed interest in having the game be Crash themed, to which Sony agreed, and made a deal with Universal. The game could have had original characters in case the deal did not come through. Naughty Dog began production on  Crash Team Racing  after the completion of  Crash Bandicoot 2: Cortex Strikes Back ; the  game engine  for  Crash Team Racing  was created at the same time  Crash Bandicoot: Warped  was produced. Development took place over the course of eight months on a budget of $2.4 million. The characters of the game were designed by Charles Zembillas and Joe Pearson, who designed the characters of the last three installments of the series. Nitros Oxide was originally a mad scientist obsessed with speed who plotted to speed up the entire world until the end of time. However, having exhausted human, animal,