Development of Crash Team Racing (CTR)
Development of Crash Team Racing started with block headed characters with no Crash or otherwise related personalities. Naughty Dog showed their development to Sony, and showed interest in having the game be Crash themed, to which Sony agreed, and made a deal with Universal. The game could have had original characters in case the deal did not come through.
Naughty Dog began production on Crash Team Racing after the completion of Crash Bandicoot 2: Cortex Strikes Back; the game engine for Crash Team Racing was created at the same time Crash Bandicoot: Warped was produced. Development took place over the course of eight months on a budget of $2.4 million. The characters of the game were designed by Charles Zembillas and Joe Pearson, who designed the characters of the last three installments of the series. Nitros Oxide was originally a mad scientist obsessed with speed who plotted to speed up the entire world until the end of time. However, having exhausted human, animal, machine, and various combinations for Crash Bandicoot bosses in the past, it was decided to have Nitros Oxide be an otherworldly character. The original "speed up the world" plot is referenced in a promotional comic (written by Glenn Herdling and drawn by Neal Sternecky) featured in the Winter 2000 issue of Disney Adventures.
During the game's prototypical stage, the team built a replica of the "Crescent Island" course from Diddy Kong Racing to test whether a racetrack of the same scope and scale was possible on the PlayStation. To address the complication of potentially having up to 64 kart tires on a four-player split-screen, programmer Greg Omi developed a method of rendering the tires as camera-based two-dimensional sprites. The turbo system that gives the player boosts of speed during power slides and by gathering hang time was added to make Crash Team Racing feel more interactive and involving than older kart-racing games. The central antagonist character Oxide was never intended to be playable in the game due to the PlayStation console's memory limitations. Said limitations further affected the game's roster of playable characters; Polar and Pura were originally to ride in the same kart and be played as a single character, but were ultimately split into separate characters, and both Komodo Brothers were to appear in the game before Komodo Moe was omitted.
David Baggett produced the game's soundtrack, with Josh Mancell of Mutato Muzika composing the music. Sound effects were created by Mike Gollum, Ron Horwitz and Kevin Spears of Universal Sound Studios. The voices of Doctor Neo Cortex and Uka Uka were provided by Clancy Brown, while the voices of Doctor N. Gin, Tiny Tiger and Pinstripe Potoroo were provided by voice actor Brendan O'Brien. Additional voices were provided by David A. Pizzuto, Mel Winkler, Michael Ensign, Hynden Walch, Billy Pope, sound effects artist Mike Gollum, Michael Connor and Chip Chinery. Crash Team Racing went into the alpha stage of development on August 1999, and the beta stage on September. NASCAR vehicle No. 98 was given a custom Crash Bandicoot-themed paint job in promotion of the game. A playable demonstration was included on a promotional compilation disc released by Pizza Hut on November 14, 1999.
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